Battlefield 4 runs on an improved Frostbite 3 game engine providing expansive Maps and the usual detailed graphics made famous by its predecessor. High-packed action and an arsenal of firepower are guaranteed in BF4 as the focus is more on squad play. The game borrows ideas for an improved squad play with attack commands as seen in similar games in the genre. In addition, the increased fire power is made possible by ammo stocks present in locations throughout the game; an idea learnt from other game makers. The planes were absent but the Tank stayed!



Now the story…………..

The player is thrust in an ongoing war between the Chinese and Russians and sees the player undertake missions as a squad and quite surprisingly more of as a squad leader; a drastic change from the predecessors whereby the player is guided through the missions by a leader. The story is compelling but a bit confusing from the start; there is a notorious enemy who surprisingly remains unseen throughout the game! It took a while to come to grips with the story; unfortunately the gameplay is short, less than the predecessor and that is not surprising coming from the Swedes. This is where COD differentiates itself from BF; the storyline. It’s true the future of gaming is multiplayer, that’s where the goldmine is, but a compelling story makes it stand out and that’s what the makers of COD are hoping to garner with its release of COD: Ghosts.
Notwithstanding, there are elements in the gameplay to ensure that the characters are made to evoke the human endeavours of spirit, sympathy, courage and more; a good character development to ensure perceive the characters  are not perceived as “mean-machines”



In all, BF4 is a bit of an improvement and gamers would love to see more. One can make a lot of suggestions for DICE to make BF4 stand out much more; but to the player, play the campaign in Hard Mode! That's it! Next  up COD: Ghosts. Watch out for the review.

Author:  Fredostar

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